Piston limit

Discussion in 'Suggestions and Feedback' started by Wild_Pyro, Sep 13, 2017.

  1. Wild_Pyro

    Wild_Pyro Member

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    I would like to start off by saying that i understand that the Treasure wars team have tried to stop "lag issues" by setting a piston limit of 46 (I think) per chunk. I do not see how this would stop "lag issues" because someone can just put 46 pistons in 5 chunks and lag the server.

    Solution.
    Change the server red stone ticks so it doesn't pulse over 10 times in a row. The signal would just be cut off and they would have to manually set the pulse again.

    I respect the effort the Treasure wars team put in to help the server not lag. But there was a better way to go around it.

    @Erictigerawr @codenameflip
     
  2. EpochL

    EpochL Active Member

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    I can build a 257 stacked
     
  3. Wild_Pyro

    Wild_Pyro Member

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  4. EpochL

    EpochL Active Member

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    Yes yes the good ol 257 stacker and stop tagging the admins SMH
     
  5. Woozter

    Woozter Active Member

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  6. ItzBen_

    ItzBen_ Moderator
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    So how often do you want to ticks?
     
  7. Wild_Pyro

    Wild_Pyro Member

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    its not up for me to decide, i was just suggesting that if a red stone signal repeats itself over 10 ticks the server should cancel the red stone signal/current. but then again, you might be talking about server ticks or so on so forth i might to talking about ticks on a repeater. I suggest we have a good conversation in discord to clear it all up.
     

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