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Pirate Islands Season 2 Patch Notes

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Staff member
Greetings Adventurers!

The time has finally arrived for what you all have been waiting for... all the changes, updates, and fixes you can expect to see for our reset at 4 PM EDT/9 PM BST!

PvP Changelog
We heard all your frustration with the PvP last season, so we have taken the time to completely reform the way it works and what each enchantment does. Along with the tweaking of current enchantments, we have removed a large amount of them so that we can start from a simpler point and add from there.
Here is a look at all the old enchantments that have been removed:
  • Annihilate
  • Body Breaker
  • Crushing
  • Glaciate
  • Hellforged
  • Hex
  • Lifesteal
  • Mallet
  • Mischief
  • Pickpocket
  • Pitchfork
  • Purge
  • Soul Harvest
  • Swift Strike
  • Absolute Unit
  • Aegis
  • Anti-Life
  • Bat Vision
  • Blessed
  • Coin Collector
  • Demonic Aura
  • Enrage
  • Eye Patch
  • Flame Cloak
  • Flame Elemental
  • Icicle
  • Judgement
  • Last Stand
  • Life Essence
  • Necromancer
  • Platemail
  • Reincarnation
  • Resurrect
  • Shadow Step
  • Sixth Sense
  • Spectral
  • Thor
  • Titan Forged
  • Unholy
  • Wolves
  • Fitness
That’s enough of the old, on to the new! The new PvP will be based around Elemental Enchantments. These enchants will be the core of any weapon you create on TreasureWars because of how the other enchants will tie into them. Here is a look at the 6 Elemental Enchants that exist and what they do.
The Air Element is known as the one faster than sound and slicker than ice makes one that masters it’s powers the master of evasion.
  • Master of Speed
  • Has a 3% chance of applying its effect
  • Gives players speed 1/1/2/2/3 for 3 seconds
  • Raises Dodge chance by 5/5/10/10/15%
  • The effect does not stack up
The Fire Element is known as the master of slow but painful death. The master of this Element is sure to do damage over time with it’s blazing fire that sears anything it touches.
  • Damage over time
  • Has a 5% chance of applying
  • Does 2/4/6/8/10 dmg over 2s (can stack)
The Ground Element is the master of trickery with its power harnessed from the Earth itself. Any owner of this Element will surely be the tankiest adventurer in the battlefield.
  • Stealer of Defense
  • Has a 3% chance of applying
  • Steals dmg reduction 5/8/11/14/17% from a player for 3s
  • This doesn’t stack and only applies to the last person affected by it
The Lightning Element is known as the one to stay away from. As it gathers power from Zeus’ lightning, it conjures the strength onto any soul in one powerful burst.
  • Hero of Burst
  • Has a 10% chance of applying
  • Does 2/3/4/5/6 dmg instantly
The Water Element is known as the master of the waves absorbing its strength and turning it into a magical healing aura.
  • Queen of Healing
  • Has a 10% chance of applying
  • Heals the master for 2/3/4/5/6 dmg
The Ice Element is known as the facilitator of combat slowing all enemies in its path with the sheer cold of Ice.
  • Bearer of Slowness
  • Has 3% chance of applying
  • Applies 1/1/1/2/2 level slow for 1/1/2/2/3 seconds
  • Does 2/3/4/5/6 dmg instantly
  • Doesn’t stack
After you apply your Elementals, it is important that you build your weapon around the elemental that you choose here is a look at all the changed enchantments along with the new ones!
Vine Grasp (Sword & Axe)
  • Upon hitting an opponent, pull them towards you.
  • Cooldown: 60/45/30
  • Unlike before, it always pulls when it’s off cooldown.
  • Ground Elemental:
    • Applies the Ground effect.
  • Ice elemental:
    • Applies the Ice effect.
  • Fire elemental:
    • Applies the Fire effect.
Execute (Sword & Axe)
  • Upon hitting an opponent from behind, triggers the elemental effect.
  • Multiplies the elemental bonuses by 1/1.1/1.2/1.3/1.5
  • Cooldown 60/60/45/45/30
Killstreak (Sword & Axe)
  • Consecutive hits on the opponent will deal more damage, until you leave combat or take damage.
  • Equation for bonus dmg: (1-exp(−consecutive hits / 20))/(6 - (0/1/2/3/4/5))
  • Fire Elemental:
    • Increases chance of applying by 5%*consecutive hits
Trickshot (Sword & Axe)
  • If you get hit with an attack while blocking, then get an attack off, the original attacker gets flipped around. Triggers elemental.
  • Cooldown: 60/45/30
  • Only compatible with the following elementals.
  • Fire Elemental:
    • Does true damage through armor.
  • Lightning Elemental
    • Does double damage.
  • Water Elemental
    • Heals 2x.
  • Given that it’s list of elementals is the opposite of Self-Defense, it is incompatible with Self-Defense.
  • When being hit by an opponent while blocking, reduce the damage by 5/6/7/8/10%
  • Has 5/6/7/8/10% to apply elemental.
  • When hitting an opponent with less than 2/3/4/5/6 health, do an additional 2/2/3/3/4 dmg
Self-Defense (Sword)
  • If you get hit with an attack while blocking, then get an attack off, the original attacker gets knocked back and gets slowed.
  • Slow: 1/2/3 for 2s
  • Only compatible with the following elementals.
  • Ground Elemental:
    • Also applies the Ground Element effect, if the sword has it.
  • Ice Elemental:
    • Doubles the slow time.
  • Air Elemental:
    • Gives the player Air Elemental effect.
Cripple (Sword)
  • On proc, the enemy is unable to jump and is blocked from using ender pearls for 2/4/6s
  • 16/14/12s cooldown
  • 5/10/15% chance to proc
Those are all the changes we made to weapons. Our next batch of changes had to do with armor. Here is a look at all the new and tweaked armor enchants and what they do!
  • Every 60/45/30s give nearby faction members an additional level of speed, up to 3.
  • If you are critically hit, there is a 1/2/3/4/10% chance that you will take half damage
Fat (Chestplate)
  • Overeating food gives you 0.25/0.50/0.75/1 extra absorption hearts per food.
Health Boost
  • Gives level 1/2/3/4/5 health boost. This can only be used on one piece of armor.
Icy Veins
  • A 0.25/0.5/0.75/1.5% chance to freeze an opponent on hit.
  • A 0.25/0.5/0.75/1% chance to heal all nearby allies for 1/1.5/2/2.5/3.5 health
  • When below 3/4/5/6/8 health gains damage resistance.
  • On attack, a 5/10/15/20/30% chance to return 3/5/8/11/15% dmg.
Wild Mark
  • Reduces dmg from bows & bow enchants by 5/8/11/14/20% dmg.
Ally Help (Boots)
  • When an ally is below 20% health, gain level 2/3/4 speed towards them.
Flame Resistance (Chestplate)
  • Reduces fire elemental dmg to 0.9/0.7/0.5
Rubber Armor (Chestplate)
  • Reduces lightning elemental dmg to 0.9/0.7/0.5
Lava Armor (Chestplate)
  • Reduces ground elemental reductions to 0.9/0.7/0.5
Antifreeze Solution (Chestplate)
  • Reduces slow by 0/0/1 levels
  • Reduces CPS reduction to 0.9/0.7/0.5
  • Halves CPS loss from ice elemental.
Grass Type (Chestplate)
  • Reduces heal to 0.9/0.7/0.5 healing
Mesmerize 1-4 (Chestplate)
  • 1/1.5/2/3% to stun an enemy on hit until they take damage or the effect wears off.
  • Wears off after 1/2/3/4s
Silence (Leggings)
  • On proc, the effect of health potions is reduced.
  • 3/6/9/12/15% chance to apply 20/20/30/30/40% reduced health potion healing for 3s.
Backbone (Chestplate)
  • Reduces dmg from behind by 2/4/6/8/10%
And those are all the changes to enchants! We know it's a lot and it will be a learning curve for both us and the players, but we hope that it will allow for much more expansion of PvP with the creation of a not one meta system. Keep in mind that we will be releasing more enchants in the very near future so stay tuned!

Welcome to the all new Goblin Gold Exchange! The Goblin owners have been undergoing some heavy renovations to the place and are finally ready to unveil their creation! They have created a central location for all things TreasureWars. Here, you can access all of the various merchants that offer their services. The Goblins have also taken the time to show any adventurer that asks around the place. This area will be how all adventurers access all the merchants. Around the Market, you can see some teasers of what is to come so expect to see another expansion to this area in the very near future.

Armor Merchant
Oscar the Armor Merchant is finally back in action and is ready to exchange your unwanted gear for experience! Based on the tier and level of enchantment, you will be given XP in return

Lottery Merchant
Within the Marketplace, you will find the all new Lottery Merchant where you will be able to buy tickets to enter into the Pirate wide lottery. Each lottery lasts 24 hours and will draw at 12 am EDT/5 am BST every night. In order to purchase a ticket, just speak with the Lottery Manager. He will charge you $10,000 per ticket and you can have a maximum of 50 tickets to begin.

Heroic Lootcrates
Introducing the all new Heroic Lootcrate! These Godly crates contain the best loot there is to find. The Necromancer is the holder of these crates and it is up to you, the adventurers, to claim them from him. It has been said that these crates may contain Class Gems and powers unseen by any adventurer.

Balance Tweaks
After the mess that was last season’s economy, we have decided to make some key changes that should keep the economy under control.

Removal of Spawner Stacking
We have decided that it is best to move away from Spawner stacking. This change will mean that the number of spawners that you can have will be limited by the amount of space you have in your base.

Here is a look at some of the other changes:
  • Ghast Spawners and Magma Spawners can no longer be purchased from /shop
  • The sell price of diamond and gold have been decreased
  • Heroic Cluescrolls can no longer be directly purchased
Reset Details
As most of you may already know, at the start of the season we have a mad dash for the corner claims. Previously we implemented the b-claiming rule only to apply to corner bases, this time around it will apply to ALL bases along the border only. Any base that is not on the border will not be applicable to this rule.This is only for the first 24 hours after reset occurs. Any b-claiming afterwards is fair game.

Warzone Border Claims
As highly requested, warzone derp claims are no longer free. In order to claim these, you will need $1 million per chunk. This only applies to the first 3 chunks surrounding the warzone border. The money is pulled directly from your factions /f money

For the first hour of the season starting, the Nether warp will be disabled. This will help with keeping everyone on a level playing field when it comes to racing for Blaze Spawners.
As most of you PvPers know, safe-zone PvP is quite difficult. We have now made the decision to eliminate Nether safe-zone PvP.

30% Anniversary Sale + Reset Booster Pack
Just a reminder that we will be having a 25% sale off most store items so be sure to grab some packages to push yourself ahead of the competition. Our seasonal reset booster pack is now on the store and contains items suitable for your base making needs all for just under $30! Here is the list of items that are in the booster pack:
  • 32 Chunk Busters
  • 128 of all Gen Buckets
  • 200k money
  • 250 any mcMMO
  • 1 Mythic Key
That's it for this set of patch notes and with all that said, we'd like to welcome you to Season 2 of TreasureWars Uprising on the Pirate Islands. We can't wait to see you all on Pirate later today!
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